ALSO BY ADAM ALTER

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title page for Irresistible: Why We Can’t Stop Checking, Scrolling, Clicking and Watching

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Copyright © Adam Alter 2017

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First published by The Bodley Head in 2017

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Hardback ISBN 9781847923578
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For Sara and Sam

Prologue:

Never Get High on
Your Own Supply

AT AN APPLE event in January 2010, Steve Jobs unveiled the iPad:1

What this device does is extraordinary … It offers the best way to browse the web; way better than a laptop and way better than a smartphone … It’s an incredible experience … It’s phenomenal for mail; it’s a dream to type on.

For ninety minutes, Jobs explained why the iPad was the best way to look at photos, listen to music, take classes on iTunes U, browse Facebook, play games, and navigate thousands of apps. He believed everyone should own an iPad.

But he refused to let his kids use the device.

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IN LATE 2010, Jobs told New York Times journalist Nick Bilton that his children had never used the iPad.2 “We limit how much technology our kids use in the home.” Bilton discovered that other tech giants imposed similar restrictions. Chris Anderson, the former editor of Wired, enforced strict time limits on every device in his home, “because we have seen the dangers of technology firsthand.” His five children were never allowed to use screens in their bedrooms. Evan Williams, a founder of Blogger, Twitter, and Medium, bought hundreds of books for his two young sons, but refused to give them an iPad. And Lesley Gold, the founder of an analytics company, imposed a strict no-screen-time-during-the-week rule on her kids. She softened her stance only when they needed computers for schoolwork. Walter Isaacson, who ate dinner with the Jobs family while researching his biography of Steve Jobs, told Bilton that, “No one ever pulled out an iPad or computer. The kids did not seem addicted at all to devices.” It seemed as if the people producing tech products were following the cardinal rule of drug dealing: never get high on your own supply.

This is unsettling. Why are the world’s greatest public technocrats also its greatest private technophobes? Can you imagine the outcry if religious leaders refused to let their children practice religion? Many experts both within and beyond the world of tech have shared similar perspectives with me.3 Several video game designers told me they avoided the notoriously addictive game World of Warcraft; an exercise addiction psychologist called fitness watches dangerous—“the dumbest things in the world”—and swore she’d never buy one; and the founder of an Internet addiction clinic told me she avoids gadgets newer than three years old. She has never used her phone’s ringer, and deliberately “misplaces” her phone so she isn’t tempted to check her email. (I spent two months trying to reach her by email, and succeeded only when she happened to pick up her office landline.) Her favorite computer game is Myst, released in 1993 when computers were still too clunky to handle video graphics. The only reason she was willing to play Myst, she told me, was because her computer froze every half hour and took forever to reboot.

Greg Hochmuth, one of Instagram’s founding engineers, realized he was building an engine for addiction.4 “There’s always another hashtag to click on,” Hochmuth said. “Then it takes on its own life, like an organism, and people can become obsessive.” Instagram, like so many other social media platforms, is bottomless. Facebook has an endless feed; Netflix automatically moves on to the next episode in a series; Tinder encourages users to keep swiping in search of a better option. Users benefit from these apps and websites, but also struggle to use them in moderation. According to Tristan Harris, a “design ethicist,” the problem isn’t that people lack willpower; it’s that “there are a thousand people on the other side of the screen whose job it is to break down the self-regulation you have.”

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THESE TECH EXPERTS have good reason to be concerned. Working at the far edge of possibility, they discovered two things. First, that our understanding of addiction is too narrow. We tend to think of addiction as something inherent in certain people—those we label as addicts. Heroin addicts in vacant row houses. Chain-smoking nicotine addicts. Pill-popping prescription-drug addicts. The label implies that they’re different from the rest of humanity. They may rise above their addictions one day, but for now they belong to their own category. In truth, addiction is produced largely by environment and circumstance. Steve Jobs knew this. He kept the iPad from his kids because, for all the advantages that made them unlikely substance addicts, he knew they were susceptible to the iPad’s charms. These entrepreneurs recognize that the tools they promote—engineered to be irresistible—will ensnare users indiscriminately. There isn’t a bright line between addicts and the rest of us. We’re all one product or experience away from developing our own addictions.

Bilton’s tech experts also discovered that the environment and circumstance of the digital age are far more conducive to addiction than anything humans have experienced in our history. In the 1960s, we swam through waters with only a few hooks: cigarettes, alcohol, and drugs that were expensive and generally inaccessible. In the 2010s, those same waters are littered with hooks. There’s the Facebook hook. The Instagram hook. The porn hook. The email hook. The online shopping hook. And so on. The list is long—far longer than it’s ever been in human history, and we’re only just learning the power of these hooks.

Bilton’s experts were vigilant because they knew they were designing irresistible technologies. Compared to the clunky tech of the 1990s and early 2000s, modern tech is efficient and addictive. Hundreds of millions of people share their lives in real time through Instagram posts, and just as quickly those lives are evaluated in the form of comments and likes. Songs that once took an hour to download now arrive in seconds, and the lag that dissuaded people from downloading in the first place has evaporated. Tech offers convenience, speed, and automation, but it also brings large costs.5 Human behavior is driven in part by a succession of reflexive cost-benefit calculations that determine whether an act will be performed once, twice, a hundred times, or not at all. When the benefits overwhelm the costs, it’s hard not to perform the act over and over again, particularly when it strikes just the right neurological notes.

A like on Facebook and Instagram strikes one of those notes, as does the reward of completing a World of Warcraft mission, or seeing one of your tweets shared by hundreds of Twitter users. The people who create and refine tech, games, and interactive experiences are very good at what they do. They run thousands of tests with millions of users to learn which tweaks work and which ones don’t—which background colors, fonts, and audio tones maximize engagement and minimize frustration. As an experience evolves, it becomes an irresistible, weaponized version of the experience it once was. In 2004, Facebook was fun; in 2016, it’s addictive.

Addictive behaviors have existed for a long time, but in recent decades they’ve become more common, harder to resist, and more mainstream. These new addictions don’t involve the ingestion of a substance.6 They don’t directly introduce chemicals into your system, but they produce the same effects because they’re compelling and well designed. Some, like gambling and exercise, are old; others, like binge-viewing and smartphone use, are relatively new. But they’ve all become progressively more difficult to resist.

Meanwhile, we’ve made the problem worse by focusing on the benefits of goal-setting without considering its drawbacks. Goal-setting was a useful motivational tool in the past, because most of the time humans prefer to spend as little time and energy as possible. We’re not intuitively hard-working, virtuous, and healthy. But the tide has turned. We’re now so focused on getting more done in less time that we’ve forgotten to introduce an emergency brake.

I spoke to several clinical psychologists who described the magnitude of the problem.7 “Every single person I work with has at least one behavioral addiction,” one psychologist told me. “I have patients who fit into every area: gambling, shopping, social media, email, and so on.” She described several patients, all with high-powered professional careers, earning six figures, but deeply hobbled by their addictions. “One woman is very beautiful, very bright, and very accomplished. She has two master’s degrees and she’s a teacher. But she’s addicted to online shopping, and she’s managed to accumulate $80,000 in debt. She’s managed to hide her addiction from almost everyone she knows.” This compartmentalization was a common theme. “It’s very easy to hide behavioral addictions—much more so than for substance abuse. This makes them dangerous, because they go unnoticed for years.” A second patient, just as accomplished at work, managed to hide her Facebook addiction from her friends. “She went through a horrible breakup, and then stalked her ex-boyfriend online for years. With Facebook it’s far more difficult to make a clean break when relationships end.” A man she saw checked his email hundreds of times a day. “He’s incapable of relaxing and enjoying himself on vacation. But you’d never know. He’s deeply anxious, but he presents so well in the world; he has a successful career in the healthcare industry, and you’d never know how much he suffers.”

“The impact of social media has been huge,” a second psychologist told me. “Social media has completely shaped the brains of the younger people I work with. One thing I am often mindful of in a session is this: I could be five or ten minutes into a conversation with a young person about the argument they have had with their friend or girlfriend, when I remember to ask whether this happened by text, phone, on social media, or face-to-face. More often the answer is, ‘text or social media.’ Yet in their telling of the story, this isn’t apparent to me. It sounds like what I would consider a ‘real,’ face-to-face conversation. I always stop in my tracks and reflect. This person doesn’t differentiate various modes of communication the way I do … the result is a landscape filled with disconnection and addiction.”

Irresistible traces the rise of addictive behaviors, examining where they begin, who designs them, the psychological tricks that make them so compelling, and how to minimize dangerous behavioral addiction as well as harnessing the same science for beneficial ends. If app designers can coax people to spend more time and money on a smartphone game, perhaps policy experts can also encourage people to save more for retirement or donate to more charities.

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TECHNOLOGY IS NOT inherently bad. When my brother and I moved with my parents to Australia in 1988, we left our grandparents in South Africa. We spoke to them once a week on expensive landline calls, and sent letters that arrived a week later. When I moved to the United States in 2004, I emailed my parents and brother almost every day. We talked on the phone often, and waved to each other via webcam as often as we could. Technology shrank the distance between us. Writing for Time in 2016, John Patrick Pullen described how the emotional punch of virtual reality brought him to tears.8

… My playmate, Erin, shot me with a shrink ray. Suddenly, not only were all the toys enormous to me, but Erin’s avatar was looming over me like a hulking giant. Her voice even changed as it poured through my headphones, entering my head with a deep, slow tone. And for a moment, I was a child again, with this giant person lovingly playing with me. It gave me such a profound perspective on what it must be like to be my son that I started to cry inside the headset. It was a pure and beautiful experience that will reshape my relationship with him moving forward. I was vulnerable to my giant playmate, yet felt completely safe.

Tech isn’t morally good or bad until it’s wielded by the corporations that fashion it for mass consumption. Apps and platforms can be designed to promote rich social connections; or, like cigarettes, they can be designed to addict. Today, unfortunately, many tech developments do promote addiction. Even Pullen, in rhapsodizing his virtual reality experience, said he was “hooked.” Immersive tech like virtual reality inspires such rich emotions that it’s ripe for abuse. It’s still in its infancy, though, so it’s too soon to know whether it will be used responsibly.

In many respects, substance addictions and behavioral addictions are very similar. They activate the same brain regions, and they’re fueled by some of the same basic human needs: social engagement and social support, mental stimulation, and a sense of effectiveness. Strip people of these needs and they’re more likely to develop addictions to both substances and behaviors.

Behavioral addiction consists of six ingredients: compelling goals that are just beyond reach; irresistible and unpredictable positive feedback; a sense of incremental progress and improvement; tasks that become slowly more difficult over time; unresolved tensions that demand resolution; and strong social connections. Despite their diversity, today’s behavioral addictions embody at least one of those six ingredients. Instagram is addictive, for example, because some photos attract many likes, while others fall short. Users chase the next big hit of likes by posting one photo after another, and return to the site regularly to support their friends. Gamers play certain games for days on end because they’re driven to complete missions, and because they’ve formed strong social ties that bind them to other gamers.

So what are the solutions? How do we coexist with addictive experiences that play such a central role in our lives? Millions of recovering alcoholics manage to avoid bars altogether, but recovering Internet addicts are forced to use email. You can’t apply for a travel visa or a job, or begin working, without an email address. Fewer and fewer modern jobs allow you to avoid using computers and smartphones. Addictive tech is part of the mainstream in a way that addictive substances never will be. Abstinence isn’t an option, but there are other alternatives. You can confine addictive experiences to one corner of your life, while courting good habits that promote healthy behaviors. Meanwhile, once you understand how behavioral addictions work, you can mitigate their harm, or even harness them for good. The same principles that drive children to play games might drive them to learn at school, and the goals that drive people to exercise addictively might also drive them to save money for retirement.

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THE AGE OF behavioral addiction is still young, but early signs point to a crisis. Addictions are damaging because they crowd out other essential pursuits, from work and play to basic hygiene and social interaction. The good news is that our relationships with behavioral addiction aren’t fixed. There’s much we can do to restore the balance that existed before the age of smartphones, emails, wearable tech, social networking, and on-demand viewing. The key is to understand why behavioral addictions are so rampant, how they capitalize on human psychology, and how to defeat the addictions that hurt us, and harness the ones that help us.

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1.

The Rise of
Behavioral Addiction

A COUPLE OF years ago, Kevin Holesh, an app developer, decided that he wasn’t spending enough time with his family. The culprit was technology, and his smartphone was the biggest offender. Holesh wanted to know how much time he was spending on his phone each day, so he designed an app called Moment. Moment tracked Holesh’s daily screen time, tallying how long he used his phone each day. I spent months trying to reach Holesh because he lives by his word. On the Moment website, he writes that he may be slow to reply to email because he’s trying to spend less time online.1 Eventually, after my third attempt, Holesh replied with a polite apology and agreed to talk. “The app stops tracking when you’re just listening to music or making phone calls,” Holesh told me. “It starts up again when you’re looking at your screen—sending emails or browsing the web, for example.” Holesh was spending an hour and fifteen minutes a day glued to his screen, which seemed like a lot. Some of his friends had similar concerns, but also had no idea how much time they lost to their phones. So Holesh shared the app. “I asked people to guess what their daily usage was and they were almost always 50 percent too low.”

I downloaded Moment several months ago. I guessed I was using my phone for an hour a day at the most, and picking it up perhaps ten times a day. I wasn’t proud of those numbers, but they sounded about right. After a month, Moment reported that I was using my phone for an average of three hours a day, and picking it up an average of forty times. I was stunned. I wasn’t playing games or surfing the web for hours, but somehow I managed to spend twenty hours a week staring at my phone.

I asked Holesh whether my numbers were typical. “Absolutely,” he said. “We have thousands of users, and their average usage time is just under three hours. They pick up their phones an average of thirty-nine times a day.” Holesh reminded me that these were the people who were concerned enough about their screen time to download a tracking app in the first place. There are millions of smartphone users who are oblivious or just don’t care enough to track their usage—and there’s a reasonable chance they’re spending even more than three hours on their phones each day.

Perhaps there was just a small clump of heavy users who spent all day, every day on their phones, dragging the average usage times higher. But Holesh shared the usage data of eight thousand Moment users to illustrate that wasn’t the case at all:

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Most people spend between one and four hours on their phones each day—and many far longer. This isn’t a minority issue. If, as guidelines suggest, we should spend less than an hour on our phones each day, 88 percent of Holesh’s users were overusing. They were spending an average of a quarter of their waking lives on their phones—more time than any other daily activity, except sleeping. Each month almost one hundred hours was lost to checking email, texting, playing games, surfing the web, reading articles, checking bank balances, and so on. Over the average lifetime, that amounts to a staggering eleven years. On average they were also picking up their phones about three times an hour. This sort of overuse is so prevalent that researchers have coined the term “nomophobia” to describe the fear of being without mobile phone contact (an abbreviation of “no-mobile-phobia”).2

Smartphones rob us of time, but even their mere presence is damaging. In 2013, two psychologists invited pairs of strangers into a small room and asked them to engage in conversation.3 To smooth the process, the psychologists suggested a topic: why not discuss an interesting event that happened to you over the past month? Some of the pairs talked while a smartphone sat idle nearby, while for others the phone was replaced by a paper notebook. Every pair bonded to some extent, but those who grew acquainted in the presence of the smartphone struggled to connect. They described the relationships that formed as lower in quality, and their partners as less empathetic and trustworthy. Phones are disruptive by their mere existence, even when they aren’t in active use. They’re distracting because they remind us of the world beyond the immediate conversation, and the only solution, the researchers wrote, is to remove them completely.

Smartphones aren’t the only culprits. Bennett Foddy has played thousands of video games, but refuses to play World of Warcraft. Foddy is a brilliant thinker with dozens of interests. He works as a game developer and professor at New York University’s Game Center. Foddy was born and lived in Australia, where he was the bassist in an Australian band called Cut Copy—which released several best-selling singles and won a string of Australian music awards—until he moved, first to Princeton University and then to Oxford University, to study philosophy. Foddy has immense respect for WoW, as it’s known, but won’t play it himself. “I take it as part of my job to play all the culturally significant games. But I didn’t play that one because I can’t afford the loss of time. I know myself reasonably well, and I suspect it probably would have been difficult for me to shake.”

WoW may be one of the most addictive behavioral experiences on the planet.4 It’s a massively multiplayer online role-playing game, with millions of players from around the world who create avatars that roam across landscapes, fight monsters, complete quests, and interact with other players. Almost half of all players consider themselves “addicted.” An article in Popular Science described WoW as “the obvious choice” when searching for the world’s most addictive game. There are support groups with thousands of members, and more than a quarter of a million people have taken the free online World of Warcraft Addiction Test. In ten years, the game has grossed more than ten billion dollars, and attracted more than one hundred million subscribers.5 If they formed a nation, it would be the twelfth biggest on Earth. WoW players choose an avatar, which represents them as they complete quests in a virtual world called Azeroth. Many players band together to form guilds—teams of allied avatars—which is part of what makes the game so addictive. It’s hard to sleep at night when you know three of your guild-mates in Copenhagen, Tokyo, and Mumbai are on an epic quest without you. As we chatted, I was struck by Foddy’s passion for games. He believes without a doubt that they’re a net force for good in the world—but still refuses to sample the charms of Azeroth for fear of losing months or years of his life.

Games like WoW attract millions of teens and young adults, and a considerable minority—up to 40 percent—develop addictions.6 Several years ago a computer programmer and a clinical psychologist joined forces to open a gaming and Internet addiction center in the woods near Seattle. The center, named reSTART, houses a dozen or so young men who are addicted to WoW, or one of a handful of other games.7 (reSTART tried admitting a small group of women, but many Internet addicts also develop sex addictions, so cohabitation became a major distraction.) Computers have never before had the memory to run games like WoW, which are much faster, more immersive, and less clunky than the games of the twentieth century. They allow you to interact with other people in real time, a huge part of what makes them so addictive.

Technology has also changed how we exercise. Fifteen years ago I bought an early model Garmin exercise watch, a mammoth rectangular device somewhere between a watch and a wrist weight. It was so heavy that I had to carry a water bottle in my other hand to balance its weight. It lost its GPS signal every couple of minutes, and battery life was so limited that it was useless on long runs. Today there are cheaper, smaller wearable devices that capture every step. That’s miraculous, but also a recipe for obsession. Exercise addiction has become a psychiatric specialty because athletes are constantly reminded of their activity and, even more so, their inactivity. People who wear exercise watches become trapped in a cycle of escalation. Ten thousand steps may have been the gold standard last week, but this week it’s eleven thousand. Next week, twelve thousand, and then fourteen thousand. That trend can’t continue forever, but many people push through stress fractures and other major injuries to seek the same endorphin high that came from a much lighter exercise load only months earlier.

Intrusive tech has also made shopping, work, and porn harder to escape. It was once almost impossible to shop and work between the late evening and early morning, but now you can shop online and connect to your workplace any time of the day. Gone also are the days of stealing a copy of Playboy from the newsstand; all you need are Wi-Fi and a web browser. Life is more convenient than ever, but convenience has also weaponized temptation.

So how did we get here?

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THE FIRSTBEHAVIORAL addicts” were two-month-old babies.8 In early December 1968, forty-one psychologists who studied human vision met in New York City at the annual meeting of the Association for Research in Nervous and Mental Disease to discuss why our ability to see sometimes fails. It was a who’s who of academic luminaries. Roger Sperry would win the Nobel Prize in medicine thirteen years later. Neuroscientist Wilder Penfield was once described as the “greatest living Canadian,” and Stanford’s William Dement was crowned “the father of sleep medicine.”

In attendance was the psychologist Jerome Kagan, who a decade earlier had joined Harvard University to create the first program in human development. By his retirement half a century later, he was listed as the twenty-second most eminent psychologist of all time—ahead of giants like Carl Jung, Ivan Pavlov, and Noam Chomsky.

At the meeting, Kagan discussed visual attention in infants. How, he asked, do two-month-old babies know what to look at and what to ignore? Their growing brains are bombarded by a kaleidoscope of visual information, and yet somehow they learn to focus on some images and look past others. Kagan noticed that very young babies were drawn to moving, hard-edged objects. In fact, they couldn’t look away when a researcher dangled a wooden block before them. According to Kagan, these infants were showing “a behavioral addiction to contour and movement.”

By modern standards, though, it would be a stretch to call the infants behavioral addicts. Kagan was right that they couldn’t look away, but the way we think of behavioral addiction today is quite different. It’s more than an instinct that we can’t override, because that would include blinking and breathing. (Try holding your breath till you pass out and your brain will eventually force you to breathe again. The fact that we can’t help inhaling and exhaling means we’re unlikely to die from forgetting to breathe.) Modern definitions recognize that addiction is ultimately a bad thing. A behavior is addictive only if the rewards it brings now are eventually outweighed by damaging consequences. Breathing and looking at wooden blocks aren’t addictive because, even if they’re very hard to resist, they aren’t harmful. Addiction is a deep attachment to an experience that is harmful and difficult to do without. Behavioral addictions don’t involve eating, drinking, injecting, or smoking substances. They arise when a person can’t resist a behavior, which, despite addressing a deep psychological need in the short-term, produces significant harm in the long-term.

Obsession and compulsion are close relatives of behavioral addiction. Obsessions are thoughts that a person can’t stop having, and compulsions are behaviors a person can’t stop enacting. There’s a key difference between addictions, and obsessions and compulsions. Addictions bring the promise of immediate reward, or positive reinforcement. In contrast, obsessions and compulsions are intensely unpleasant to not pursue. They promise relief—also known as negative reinforcement—but not the appealing rewards of a consummated addiction. (Since they’re so closely related, I’ll use all three terms in this book.)

Behavioral addiction also has a third relative in obsessive passion.9 In 2003, seven Canadian psychologists, led by the researcher Robert Vallerand, wrote a paper splitting the concept of passion in two. “Passion,” they said, “is defined as a strong inclination toward an activity that people like, that they find important, and in which they invest time and energy.” Harmonious passions are very healthy activities that people choose to do without strings attached—the model train set that an elderly man has been working on since his youth, or the series of abstract paintings that a middle-aged woman creates in her free time. “Individuals are not compelled to do the activity,” the researchers said, “but rather they freely choose to do so. With this type of passion, the activity occupies a significant but not overwhelming space in the person’s identity and is in harmony with other aspects of the person’s life.”

Obsessive passions, however, are unhealthy and sometimes dangerous. Driven by a need that goes beyond simple enjoyment, they’re likely to produce behavioral addictions. As the researchers defined it, the individual “cannot help but to engage in the passionate activity. The passion must run its course as it controls the person. Because activity engagement is out of the person’s control, it eventually takes disproportionate space in the person’s identity and causes conflict with other activities in the person’s life.” This is the video game that a teenager plays all night instead of sleeping and doing his homework. Or the runner who once ran for fun, but now feels compelled to run at least six miles a day at a certain pace, even as debilitating stress injuries set in. Until she’s on her back, unable to walk, she’ll continue to run daily because her identity and well-being are intimately bound with her as yet unbroken streak. Harmonious passions “make life worth living,” but an obsessive passion plagues the mind.

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THERE ARE PEOPLE, of course, who disagree with the idea that addictions can be purely behavioral. “Where are the substances?” they ask. “If you can be addicted to video games and smartphones, why can’t you be addicted to smelling flowers or walking backward?” You can be addicted to those things, in theory. If they come to fulfill a deep need, you can’t do without them, and you begin to pursue them while neglecting other aspects of your life, then you’ve developed a behavioral addiction to smelling flowers or walking backward. There probably aren’t many people with those particular addictions, but they aren’t inconceivable. Meanwhile, there are many, many people who show similar symptoms when you introduce them to a smartphone or a compelling video game or the concept of email.

There are also people who say that the term “addiction” can’t possibly apply to a majority of the population. “Doesn’t that devalue the term ‘addiction’? Doesn’t that make it meaningless and empty?” they ask. When, in 1918, a flu pandemic killed seventy-five million people, no one suggested that a flu diagnosis was meaningless. The issue demanded attention precisely because it affected so many people, and the same is true of behavioral addiction. Smartphones and email are hard to resist—because they’re both part of the fabric of society and promote psychologically compelling experiences—and there will be other addictive experiences in the coming decades. We shouldn’t use a watered-down term to describe them; we should acknowledge how serious they are, how much harm they’re doing to our collective well-being, and how much attention they deserve. The evidence so far is concerning, and trends suggest we’re wading deeper into dangerous waters.

Still, it’s important to use the term “behavioral addiction” carefully.10 A label can encourage people to see a disorder everywhere. Shy kids were suddenly labeled “Asperger’s sufferers” when the term became popular; people with volatile emotions were similarly labeled “bipolar.” Allen Frances, a psychiatrist and expert on addiction, is concerned about the term “behavioral addiction.” “If 35 percent of people suffer from a disorder, then it’s just a part of human nature,” he says. “Medicalizing behavioral addiction is a mistake. What we should be doing is what they do in Taiwan and Korea. There they see behavioral addiction as a social issue rather than a medical issue.” I agree. Not everyone who uses a smartphone for more than ninety minutes a day should be in treatment. But what is it about smartphones that makes them so compelling? Should we introduce structural checks and balances on the growing role they play in our collective lives? A symptom affecting so many people is no less real or more acceptable simply because it becomes a new norm; we need to understand that symptom to decide whether and how to deal with it.

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JUST HOW COMMON are behavioral addictions? The most debilitating addictions, which hospitalize people or render them incapable of living vaguely normal lives, are quite rare, affecting just a few percent of the population.11 But moderate behavioral addictions are far more common. These addictions make our lives less worthwhile, make us less effective at work and play, and diminish our interactions with other people. They inflict milder psychological traumas than severe addictions, but even milder traumas accumulate over time to degrade a person’s well-being.

Figuring out how many people suffer from behavioral addictions is difficult, because most of these addictions go unreported. Dozens of studies have investigated the question, but the most comprehensive came from an English psychology professor named Mark Griffiths, who has been studying behavioral addiction for more than twenty years. He speaks as quickly and passionately as you’d expect from someone who has published more than five hundred papers midway through his career. A precocious student, Griffiths finished his doctorate at twenty-three—a couple of years before the Internet boom. “It was 1994,” Griffiths says, “I was presenting a paper at an annual British Psychological Society meeting on technology and addiction, and there was a press conference after the talk. At that point people were talking about slot machine, video game, and TV addictions, and someone asked whether I’d heard about this new thing called the Internet, and whether it could lead to new types of addictions.” At first Griffiths wasn’t sure what to make of the Internet, but he was fascinated by the idea that it might be a route to addiction. He applied for government funding and began to study the topic.

Reporters often asked Griffiths how common behavioral addictions were, but he struggled to give them a definitive answer. The data just weren’t available. So he joined forces with two researchers at the University of Southern California to find out. They published a long and thorough review paper in 2011, surveying dozens of studies, each carefully vetted before its inclusion. Studies were only included if they had at least five hundred respondents, both men and women, aged between sixteen and sixty-five years, and their measurement methods had to be reliable and supported with careful research. The result was an impressive eighty-three studies with a grand total of 1.5 million respondents from four continents. The studies focused on gambling, love, sex, shopping, Internet, exercise, and work addictions, as well as alcohol, nicotine, narcotic, and other substance addictions.

The bottom line: a staggering 41 percent of the population has suffered from at least one behavioral addiction over the past twelve months. These aren’t trivial disorders; Griffiths and his colleagues were saying that almost half of the population had experienced the following symptoms:

[The] loss of ability to choose freely whether to stop or continue the behavior (loss of control) and [the] experience of behavior-related adverse consequences. In other words, the person becomes unable to reliably predict when the behavior will occur, how long it will go on, when it will stop, or what other behaviors may become associated with the addictive behavior. As a consequence, other activities are given up or, if continued, are no longer experienced as being as enjoyable as they once were. Further negative consequences of the addictive behavior may include interference with performance of life roles (e.g., job, social activities, or hobbies), impairment of social relationships, criminal activity and legal problems, involvement in dangerous situations, physical injury and impairment, financial loss, or emotional trauma.

Some of these addictions continue to grow with technological innovation and social change. One recent study suggested that up to 40 percent of the population suffers from some form of Internet-based addiction, whether to email, gaming, or porn.12 Another found that 48 percent of its sample of U.S. university students were “Internet addicts,” and another 40 percent were borderline or potential addicts. When asked to discuss their interactions with the Internet, most of the students gravitated toward negative consequences, explaining that their work, relationship, and family lives were poorer because they spent too much time online.

At this point, you may be wondering whether you or someone you love is technically “addicted to the Internet.” This is a sample of five questions from the twenty-item Internet Addiction Test, a widely used measure of Internet addiction.13 Take a moment to answer each question using the scale below, from 0 to 5:

Internet Addiction Test

Select the response that best represents the frequency of each behavior listed using the scale below:

0 = Not applicable

1 = Rarely

2 = Occasionally

3 = Frequently

4 = Often

5 = Always

How often do you find that you stay online longer than you intended? ____

How often do others in your life complain to you about the amount of time you spend online? ___

How often do you check your email before something else that you need to do? ___

How often do you lose sleep because of late night log-ins? ____

How often do you find yourself saying “just a few minutes” when online? ___

If you scored 7 or below, you show no signs of Internet addiction. A score of 8–12 suggests mild Internet addiction—you may spend too long on the web sometimes, but you’re generally in control of your usage. A score of 13–20 indicates moderate Internet addiction, which implies that your relationship with the Internet is causing you “occasional or frequent problems.” A score between 21 and 25 suggests severe Internet addiction, and implies that the Internet is causing “significant problems in your life.” (I’ll return to the question of how to deal with a high score in the third section of this book.)

Beyond Internet addiction, 46 percent of people say they couldn’t bear to live without their smartphones (some would rather suffer physical injury than an injury to their phones),14 and 80 percent of teens check their phones at least once an hour.15 In 2008, adults spent an average of eighteen minutes on their phones per day; in 2015, they were spending two hours and forty-eight minutes per day.16 This shift to mobile devices is dangerous, because a device that travels with you is always a better vehicle for addiction. In one study, 60 percent of respondents reported binge-watching dozens of television episodes in a row despite planning to stop much sooner. Up to 59 percent of people say they’re dependent on social media sites and that their reliance on these sites ultimately makes them unhappy. Of that group, half say they need to check those sites at least once an hour. After an hour, they are anxious, agitated, and incapable of concentrating. Meanwhile, in 2015, there were 280 million smartphone addicts. If they banded together to form the “United States of Nomophobia,” it would be the fourth most populous country in the world, after China, India, and the United States.

In 2000, Microsoft Canada reported that the average human had an attention span of twelve seconds; by 2013 that number had fallen to eight seconds.17 (According to Microsoft, a goldfish, by comparison, has an average attention span of nine seconds.) “Human attention is dwindling,” the report declared. Seventy-seven percent of eighteen- to twenty-four-year-olds claimed that they reached for their phones before doing anything else when nothing is happening. Eighty-seven percent said they often zoned out, watching TV episodes back-to-back. More worrying, still, Microsoft asked two thousand young adults to focus their attention on a string of numbers and letters that appeared on a computer screen. Those who spent less time on social media were far better at the task.

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ADDICTION ORIGINALLY MEANT a different kind of strong connection: in ancient Rome, being addicted meant you had just been sentenced to slavery.18 If you owed someone money and couldn’t repay the debt, a judge would sentence you to addiction. You’d be forced to work as a slave until you’d repaid your debt. This was the first use of the word addiction, but it evolved to describe any bond that was difficult to break. If you liked to drink wine, you were a wine addict; if you liked to read books, you were a book addict. There was nothing fundamentally wrong with being an addict; many addicts were just people who really liked eating or drinking or playing cards or reading. To be an addict was to be passionate about something, and the word addiction became diluted over the centuries.

In the 1800s, the medical profession breathed new life into the word. In particular, doctors paid special attention in the late 1800s when chemists learned to synthesize cocaine, because it became more and more difficult to wean users off the drug. At first cocaine seemed like a miracle, allowing the elderly to walk for miles and the exhausted to think clearly again. In the end, though, most users became addicted, and many failed to survive.

I’ll return to behavioral addiction shortly, but to understand its rise I’ll need to focus on substance addiction first. The word “addiction” has only implied substance abuse for two centuries, but hominids have been addicted to substances for thousands of years. DNA evidence suggests that Neanderthals carried a gene known as DRD4-7R as long as forty thousand years ago.19 DRD4-7R is responsible for a constellation of behaviors that set Neanderthals apart from earlier hominids, including risk-taking, novelty-seeking, and sensation-seeking. Where pre-Neanderthal hominids were timid and risk-averse, Neanderthals were constantly exploring and rarely satisfied. A variant of DRD4-7R known as DRD4-4R is still present in about 10 percent of the population, who are far more likely than others to be daredevils and serial addicts.

It’s impossible to pinpoint the first human addict, but records suggest he or she lived more than thirteen thousand years ago.20 The world was a very different place then. Neanderthals were long extinct, but the Earth was still covered in glaciers, the woolly mammoth would exist for another two thousand years, and humans were just beginning to domesticate sheep, pigs, goats, and cows. Farming and agriculture would only begin several millennia later, but on the Southeast Asian island of Timor, someone stumbled onto the betel nut.21

The betel nut is the ancient, unrefined cousin of the modern cigarette. Betel nuts contain an odorless oily liquid known as arecoline, which acts much like nicotine. When you chew a betel nut, your blood vessels dilate, you breathe more easily, your blood pumps faster, and your mood lightens. People often claim to think more clearly after chewing a betel nut, and it’s still a popular drug of choice in parts of South and Southeast Asia.

Betel nuts, however, have a nasty side effect. If you chew them often enough, your teeth will become black and rotten and they may fall out. Despite the obvious cosmetic costs of chewing the nuts, plenty of users continue chewing even as they lose their teeth. When Chinese emperor Zhou Zhengwang visited Vietnam two thousand years ago, he asked his hosts why their teeth were black. They explained that “betel-chewing is for keeping good sanitary conditions in the mouth; therefore, teeth turn black.” This is shaky logic, at best. When parts of you turn pitch black, you need an open mind to conclude that the transformation is healthy.

South Asians weren’t the only ancient addicts. Other civilizations delved into whatever grew locally. For thousands of years, residents of the Arabian Peninsula and the Horn of Africa have been chewing the khat leaf, a stimulant that acts like the drug speed, or methamphetamine. Khat users become talkative, euphoric, and hyperactive, and their heart rates rise as though they’ve had several cups of strong coffee. Around the same time, Aboriginal Australians stumbled upon the pituri plant, while their contemporaries in North America discovered the tobacco plant. Both plants can be smoked or chewed, and both contain heavy doses of nicotine. Meanwhile, seven thousand years ago, South Americans in the Andes began chewing the leaves of the coca plant at large communal gatherings. A hemisphere away, the Samarians were learning to prepare opium, which pleased them so much that they etched instructions on small clay tablets.

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SUBSTANCE ADDICTION, AS we know it, is relatively new, because it relies on sophisticated chemistry and expensive equipment. In television’s Breaking Bad, chemistry-teacher-turned-meth-cook Walter White is obsessed with the purity of his product. He produces “Blue Sky,” which is 99.1 percent pure, and earns immense global respect (and millions of dollars in drug money). But, in reality, meth addicts will buy anything they can find, so meth dealers cut the raw product with fillers that dilute its purity. Regardless of the emphasis on purity, the process of manufacturing the drug is intricate and technical. The same is true of many other drugs, which are chemically quite different from the raw plants that contain their primary ingredients.

Before drugs were big business, doctors and chemists discovered their effects by trial and error, or by accident. In 1875 the British Medical Association elected seventy-eight-year-old Sir Robert Christison as its forty-fourth president.22 Christison was tall, severe, and eccentric. He had begun practicing medicine fifty years earlier, just as homicidal Englishmen were learning to poison each other with arsenic, strychnine, and cyanide. Christison wondered how these and other toxins affected the human body. Volunteers were hard to come by, so he spent decades swallowing and regurgitating dangerous poisons himself, documenting their effects in real time just before he lost consciousness.

One of those toxins was a small green leaf, which numbed Christison’s mouth, gave him a burst of long-lasting energy, and left him feeling decades younger than his eighty years. Christison was so invigorated that he decided to set out for a long walk. Nine hours and fifteen miles later he returned home and wrote that he was neither hungry nor thirsty. The next morning, he awoke feeling fit and ready to tackle the new day. Christison had been chewing on the coca leaf, the plant responsible for its famous stimulant cousin, cocaine.

In Vienna, one thousand miles to the southeast, a young neurologist was also experimenting with cocaine. Many people remember Sigmund Freud for his theories of human personality, sexuality, and dreaming, but he was also famous in his day for promoting cocaine. Chemists had first synthesized the drug three decades earlier, and Freud read of Christison’s miraculous fifteen-mile stroll with interest. Freud found that cocaine not only gave him energy, but also calmed his recurring bouts of depression and indigestion. In one of more than nine hundred letters to his fiancée, Martha Bernays, Freud wrote:

If it goes well I will write an essay on [cocaine] and I expect it will win its place in therapeutics by the side of morphium and superior to it … I take very small doses of it regularly against depression and against indigestion, and with the most brilliant success.

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