Details

Virtual Realities


Virtual Realities

Case Studies in Immersion and Phenomenology

von: Stuart Marshall Bender, Mick Broderick

64,19 €

Verlag: Palgrave Macmillan
Format: PDF
Veröffentl.: 23.09.2021
ISBN/EAN: 9783030825478
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p><i>Virtual Realities</i>&nbsp;presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences,&nbsp;<i>Virtual Realities&nbsp;</i>deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic.&nbsp;</p>

<i>Virtual Realities</i>&nbsp;provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’&nbsp;experience, as well as the&nbsp;“gee-whizz”&nbsp;mentality often associated with approaches to the medium.&nbsp;The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed&nbsp;realities as inexorably beneficial.&nbsp;<i>Virtual Realities</i>&nbsp;makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars&nbsp;and also&nbsp;in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health&nbsp;sciences.
1 Introduction<p>2 Phenomenology and the Virtual Reality Researcher-Critic</p>

<p>3 On the Excitement of Measuring the Virtual Reality Audience</p>

<p>4 Virtual Reality Exposure Therapy</p>

<p>5 Virtual Reality, Trauma and Empathy</p>

<p>6 Regulation of Violent Content in Virtual Reality</p>

<p>7 Conclusion</p>
<p><b>Stuart Marshall Bender</b>&nbsp;is&nbsp;senior&nbsp;lecturer in the School of Media, Creative Arts and Social Inquiry at Curtin University. His research expertise in violent media aesthetics and emotional impact is the focus of multiple digital and immersive media productions,&nbsp;monographs,&nbsp;and journal articles.&nbsp;&nbsp;</p>

<p><b>Mick Broderick</b> is adjunct professor of media and creative arts at Curtin University. He has produced over 100 scholarly works, including research monographs, edited books, journal articles, book chapters, curated exhibitions and digital media productions.</p>
<p><i>"Virtual Realities</i> provides an engaging, wide-ranging tour of virtual reality and beyond; with a good eye for balanced appraisal, careful consideration, and understanding of VR in context. A nuanced guide to evaluating VR applications, with an important emphasis upon direct experience and the potential to help researchers and developers produce experiences capable of instigating more meaningful change in the world."</p>

<p><b>— Tom Garner</b>, University of Portsmouth</p>

<p><i>Virtual Realities</i>&nbsp;presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences,&nbsp;<i>Virtual Realities</i>&nbsp;deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic.&nbsp;</p>

<p><i>Virtual Realities</i>&nbsp;provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’&nbsp;experience, as well as the&nbsp;“gee-whizz”&nbsp;mentality often associated with approaches to the medium.&nbsp;The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed&nbsp;realities as inexorably beneficial.&nbsp;<i>Virtual</i> <i>Realities</i>&nbsp;makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars&nbsp;and also&nbsp;in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health&nbsp;sciences.&nbsp;</p>

<p><b>Stuart Marshall Bender</b>&nbsp;is&nbsp;senior&nbsp;lecturer in the School of Media, Creative Arts and Social Inquiry at Curtin University. His research expertise in violent media aesthetics and emotional impact is the focus of multiple digital and immersive media productions,&nbsp;monographs,&nbsp;and journal articles.&nbsp;&nbsp;</p>

<p><b>Mick Broderick</b> is adjunct professor of media and creative arts at Curtin University. He has produced over 100 scholarly works, including research monographs, edited books, journal articles, book chapters, curated exhibitions and digital media productions.</p>

<p>&nbsp;</p>
<p>Offers the first dedicated analysis of VR aesthetics from the position of screen studies</p><p>Combines author experiences and scholars to illustrate a sensitivity to aesthetic detail</p><p>Draws upon VR technology to impact on video-art, human-computer interaction and more</p>
<i>"Virtual Realities</i>&nbsp;provides an engaging, wide-ranging tour of virtual reality and beyond; with a good eye for balanced appraisal, careful consideration, and understanding of VR in context. A nuanced guide to evaluating VR applications, with an important emphasis upon direct experience and the potential to help researchers and developers produce experiences capable of instigating more meaningful change in the world."<p><b>— Tom Garner</b>, University of Portsmouth</p>

Diese Produkte könnten Sie auch interessieren:

As Pastoralists Settle
As Pastoralists Settle
von: Elliot Fratkin, Eric Abella Roth
PDF ebook
139,09 €
Risk Management in a Hazardous Environment
Risk Management in a Hazardous Environment
von: Michael Bollig
PDF ebook
96,29 €
Seeking a Richer Harvest
Seeking a Richer Harvest
von: Tina Thurston, Christopher T Fisher
PDF ebook
96,29 €