Details

WORLDBUILDING


WORLDBUILDING

Gaming and Art in the Digital Age

von: Julia Stoschek Foundation, Anna Anthropy, Kat Benedict, Kathrin Beßen, Giampaolo Bianconi, Dr. Daniel Birnbaum, Irene Bretscher, micha cardenas, troizel carr, Tamar Clarke-Brown, Raphaëlle Cormier, Barbara Cueto, Mehdi Derfoufi, Travis Diehl, Rebecca Edwards, Marion Eisele, Jacob Fabricius, Mary Flanagan, Richard Grayson, Tamara Hart, Kathrin Jentjens, Katarina Klang, Katarina Kloppe, Jasmin Klumpp, Adèle Koechlin, Nóra Kovács, Aude Launay, Malte Lin-Kröger, Ingrid Luquet-Gad, Toke Lykkeberg, Aodhan Madden, Boris Magrini, Maitreyi Maheshwari, Tabea Marschall, Llaura McGee, Aïcha Mehrez, Anika Meier, Darla Migan, Michelle Nicol, Christiane Paul, Anna-Alexandra Pfau, Ada Rook, Tina Rivers Ryan, Elisa Schaar, Stephan Schwingeler, Agnieszka Skolimowska, Zoé Stillpass, Ben Vickers, Elena Vogman, Iaroslav Volovod, Kay Watson, Peter Watts, Dr. Joni Zhu, Office Ben Ganz, Hans Ulrich Obrist

39,99 €

Verlag: Hatje Cantz Verlag GmbH
Format: PDF
Veröffentl.: 03.07.2024
ISBN/EAN: 9783775757010
Sprache: englisch
Anzahl Seiten: 176

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.

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